How to measure
the quality of the online digital learning materials?
WSOY, Heikki Karjalainen
WSOY Educational Corporation has been publishing
learning materials over 126 years. During the
last 10 years the proportion of digital learning
materials has grown significantly. Some of it
is closely related to the learning methods (books),
some is independent and has been published within
a specific e-learning environment.
There are numerous types if digital learning
materials: a simple solution is to have a digital
book online; the most complicated versions are
a combination on rich multimedia with videos,
animations and simulations embedded in a modern
e-learning environment with UMS, CMS and LMS.
The quality of digital learning materials is thus
also a matter of the quality of the e-learning
environment - sometimes the are very integrated.
Digital learning materials that are online can
be divided into five generations originating from
simple html-pages resulting in interactive learning
objects (LOs) exchanging information with LMS.
There is no exact official classifying available
for defining the different types of learning objects.
We at WSOY use the following definition:
- sources of information
- basic interactive operations- animation, simulation,
video
- combination of different interactive operations
- learning games
- projects (that can be modified)
- adjustable LOs
The producers of digital learning materials collect
feedback from the users in many ways. These are
questionnaires, interviews, meetings and specific
research. The international development and trends
must be followed closely. It is important to get
feedback from the learners, teachers and research
workers.
Their perspectives may be very different in measuring
the quality. We may look at "the best possible
quality" e.g. as 1) Production manager. It
is a perfect product, totally faultless, and it
runs smoothly in every operating system. 2) User.
I learn easily what I'm supposed to learn while
using this digital learning material. 3) Product
developer. Is this the best product ever (whatever
the costs are…)
One of the key issues is whether we emphasize
the content and pedagogy or technical issues.
How closely we should follow standards like SCORM?
How well do the LOs run in different e-learning
environments?
If an e-learning solution is going to a success
there must be training and HelpDesk provided.
These can be accociated as being a part of the
quality of the digital learning materials.
Who decides on acquiring digital learning materials
for the local schools? Sometimes these people
are not professionals in education or multimedia.
So the criteria for the quality may vary once
again very much.
The initiatives of BECTA (UK) and EdNA (AUS)
will be presented as well as examples of the variety
of user feedback.
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